Ok, thanks for the information. Anyway, I think it is a stream-buffering issue. I'm changing all the internal buffering structure so the debug stream is only comunicating full debug blocks instead of trying to build them at real time. This could introduce some millisecs of delay on debug mode, but will prevent the debug mode enter a ilde status when processing incomplete debug trees. As soon as I have a new update, I'll send you a beta version for you to test it.
BLIde 0.9.42 RC1 available
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