I would use a sprite or quad and then texture it with your number texture. Scale the texture so only one number fits on the sprite. Then use the positiontexture command to scroll the texture on the sprite. Below is some rough code to give you the idea. You will have to use your own image but basically it should have the numbers from 0 to 9 going vertically down it equally spaced.
You can download the source with the media for the example at http://www.urbaninteractive.net/Numbers.zip
Hope this helps.
Graphics3D 800,600,0,2 cam=CreateCamera() numbersprite=CreateSprite() PositionEntity numbersprite,0,0,10 numbertexture=LoadTexture("numbers.png",1+2) ScaleTexture numbertexture,10,10 EntityTexture numbersprite,numbertexture ycount#=1 While Not KeyDown(1) PositionTexture numbertexture,1,ycount ycount=ycount-0.005 If ycount=0 Then ycount=1 RenderWorld Flip Wend
You can download the source with the media for the example at http://www.urbaninteractive.net/Numbers.zip
Hope this helps.