blitz capacities or my capacities?

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hi...

my vehicles, consist in a cube(), and my vehicle mesh, is parent to this cube...

the collision are sphere to mesh...
Collisions 3,1,2,2 ;contra el tanque
Collisions 3,2,2,2 ;contra las torretas
Collisions 3,10,2,2 ;contra el piso
Collisions 3,11,2,1

1 tank body (is a cube)
2 torret body (another cube)
10 terrain
11 water

3 is the munition sprite, is created when a tank fire...
entitytype 2, radius 2

screenshot :
http://www.blitzbasic.com/gallery/view_pic.php?id=1786&gallery=&page=1

the whells are another entitys.. without collision...


i see when i reduce the camerarange limit... the game run in 70 FPS... until the enemy tanks appears... and the fps go to 30 or 20...

is not necesari hide the far tanks, or not visibles, becouse when i dont see a tank, the video run fast...

i count the polys, each tank have 16493 triangles (poly)
maibe is that... :(

thanks people, i go to try to reduce de polys... like say Dreamora, no more than 5000, maibe i can reduce more...

this is my first big program, thank to all for the answers.. are very helpfull...