GFK: rendering and hide entity have 0 to do with each other
Alpha 0 and out of view are the same.
HideEntity is a far larger scale command:
1. It disables animation updates
2. It disables collision
3. It disables picking
4. On terrain it disables the terrain detail update
in short: It disables ANYTHING related to UpdateWorld (so if you hideentity something before updateworld and show it afterwards, it will render fine without affecting the world)
Alpha 0 and out of view are the same.
HideEntity is a far larger scale command:
1. It disables animation updates
2. It disables collision
3. It disables picking
4. On terrain it disables the terrain detail update
in short: It disables ANYTHING related to UpdateWorld (so if you hideentity something before updateworld and show it afterwards, it will render fine without affecting the world)