Graphics3D 800,600 SetBuffer BackBuffer() c = CreateCamera() CameraProjMode c,2 CameraZoom c,0.7 MoveEntity c,0,0,-5.5 b = LoadMesh("dwarf4.b3d") ;b = LoadMesh("arobot.b3d") TurnEntity b,0,180,0 FitMesh b,-1,-1,-1,2,2,2,True box = CreateCube() EntityAlpha box,0.3 While Not KeyDown(1) RenderWorld Flip TurnEntity b,0,0.1,0 Delay 3 Wend End