I've just moved over to BlitzMax from XNA, and while I'm generally finding things nice here, one thing I took for granted with XNA and .NET was its capability to automatically serialize your objects (file i/o). It was nice being able to literally plug in an array of objects--as in, of a user-defined type--and have it automatically spit out a file containing all of their data.
With the way BlitzMax OOP works, I can't really think of how I could do this myself (in a generic, one function for all object types kind of way), but admittedly I'm not that great of a programmer. So I was wondering if anyone else has come up with a way of doing this, or just a module that does it.
Thanks!
With the way BlitzMax OOP works, I can't really think of how I could do this myself (in a generic, one function for all object types kind of way), but admittedly I'm not that great of a programmer. So I was wondering if anyone else has come up with a way of doing this, or just a module that does it.
Thanks!