2 Step Forwards, 1 Step Back

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Thats a good idea Rob, I saw someone using source files for each type (or system) and it did seem quite logical and easy to work with, had about 15.

Atm, each 'system' has a type (if needed) and usually 3 main functions under it, a create, update and destroy.

Then if needed i usually have a return functin (to return that type) and initialise.

I am using IDEal, and unfortunaly it automatically (and no way that i can see to close a file) opens each file in a project as a tab. So if I do split things up any more (i have a file for scene loading, a mainloop file, a gui file, a rough dev file....)it will get too crowded to work with.

I have been looking at the other b3d IDE's but IDEal seems to be the only one that has a 'strict' mode and shows up undeclared variables, which I have found to be a life saver. Does anyone know if any other IDE's have a 'Strict' feature?

I would really like to split my code up as you suggest, maybe in subfolders too, but the Strict is too useful to loose.