Flow Ogre Wrapper compatibility test

Miscellaneous Forums/General Discussion/Flow Ogre Wrapper compatibility test

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Just checked it out on my Intel GMA900 tablet:

1. the 2nd version (after the ground fix) of the DX one worked and looked more correct
2. The new versions are totally broken. The shaderf has super high texture repetition. I as well can only move left right, not forward backward (the robot animates correctly but the ground does not react to it visually)
The regular one just crashes with a runtime error (VC++ Runtime Library - abnormal program termination)
Funny enough, in opengl both ran without crashing, the shaderf had a blank ground, the other one worked without problems ... seems like one of the links to DX is broken or the like (VC++ 7, 2005 2008 runtime redists installed)

GMA 900 has PS 2.0 but no Hardware Vertex Processing if that helps.
But I was really stunned to see that the ground fixed version worked with the dynamic shadow even when it didn't perform really well (10-15fps I would guess)

So whatever you fixed, something got dfixed.b