Just checked it out on my Intel GMA900 tablet:
1. the 2nd version (after the ground fix) of the DX one worked and looked more correct
2. The new versions are totally broken. The shaderf has super high texture repetition. I as well can only move left right, not forward backward (the robot animates correctly but the ground does not react to it visually)
The regular one just crashes with a runtime error (VC++ Runtime Library - abnormal program termination)
Funny enough, in opengl both ran without crashing, the shaderf had a blank ground, the other one worked without problems ... seems like one of the links to DX is broken or the like (VC++ 7, 2005 2008 runtime redists installed)
GMA 900 has PS 2.0 but no Hardware Vertex Processing if that helps.
But I was really stunned to see that the ground fixed version worked with the dynamic shadow even when it didn't perform really well (10-15fps I would guess)
So whatever you fixed, something got dfixed.b
1. the 2nd version (after the ground fix) of the DX one worked and looked more correct
2. The new versions are totally broken. The shaderf has super high texture repetition. I as well can only move left right, not forward backward (the robot animates correctly but the ground does not react to it visually)
The regular one just crashes with a runtime error (VC++ Runtime Library - abnormal program termination)
Funny enough, in opengl both ran without crashing, the shaderf had a blank ground, the other one worked without problems ... seems like one of the links to DX is broken or the like (VC++ 7, 2005 2008 runtime redists installed)
GMA 900 has PS 2.0 but no Hardware Vertex Processing if that helps.
But I was really stunned to see that the ground fixed version worked with the dynamic shadow even when it didn't perform really well (10-15fps I would guess)
So whatever you fixed, something got dfixed.b