I guess this is more a question of believe than a quesition of physics, but what will happen to the universe anyway? - Will it expand or will it collapse?
This demonstration should get you thinking:
Altough it seems to me more like the universe will neither do both (see the second example)
Feel free to post your comments and opinions here! We will collapse soon or later ;)
This demonstration should get you thinking:
Graphics 1024, 786, 32, 2 SetBuffer BackBuffer() SeedRnd MilliSecs() Type Atom Field x#, y#, sx#, sy#, mass# Field col End Type Global CntAtoms = 0 Const CenterMasses = True ;Wheter to align the mass center to the screen center Global SPEED = 3 gw2 = GraphicsWidth() / 2 Color 255, 255, 255 Text gw2, 100, "Scientific experiments about the theories of the Big Bang", True Color 255, 0, 0 Text gw2 - 200, 130, "READ FIRST:" Color 255, 255, 255 Text gw2 - 200, 150, "Since room is physically defined by a viewpoint, we have to" Text gw2 - 200, 170, "define a fix one. Here we will use the mass centre of the" Text gw2 - 200, 190, "universe which will be marked by the crosshair. However, out" Text gw2 - 200, 210, "of our view this mass centre can move, so it will be aligned" Text gw2 - 200, 230, "to the screen centre." Text gw2 - 200, 260, "Atoms seem to be attracted by the screen centre, which symbolizes" Text gw2 - 200, 280, "our mass centre. It works as follows: Every atom gets attracted by" Text gw2 - 200, 300, "all other atoms individually depending on their mass." Text gw2 - 200, 350, "Please select an example by pressing a numeric key:" Text gw2 - 180, 370, "[1] All atoms have the same mass" Text gw2 - 180, 390, "[2] Every atom has its unique mass" Repeat If KeyHit(1) Then End ElseIf KeyHit(2) Then Sample = 1 Exit ElseIf KeyHit(3) Then Sample = 2 Exit EndIf Forever Select Sample Case 1 For x = -15 To 15 For y = -15 To 15 If Sqr(x * x + y * y) < 10 Then ay# = Rand(0, 360) tx# = Cos(Rand(0, 360)) * Rnd(-3, 3) ty# = Sin(Rand(0, 360)) * Rnd(-3, 3) CreateAtom(GraphicsWidth() / 2 + x, GraphicsHeight() / 2 + y, tx#, ty#, 1) EndIf Next Next Case 2 For x = -15 To 15 For y = -15 To 15 If Sqr(x * x + y * y) < 10 Then ay# = Rand(0, 360) tx# = Cos(Rand(0, 360)) * Rnd(-3, 3) ty# = Sin(Rand(0, 360)) * Rnd(-3, 3) mass# = Rnd(.5, 1.5) * .5 CreateAtom(GraphicsWidth() / 2 + x, GraphicsHeight() / 2 + y, tx#, ty#, mass#) EndIf Next Next End Select While Not KeyHit(1) UpdateUniverse() Color 255, 255, 255 Text 10, 10, "Speed: " + SPEED Text 10, 25, "Cursor keys for speed up/down" SPEED = SPEED + KeyDown(200) - KeyDown(208) If SPEED < 1 Then SPEED = 1 Flip Cls Wend End Function CreateAtom(x, y, sx#, sy#, mass# = 1) a.Atom = New Atom a\x# = x a\y# = y a\sx# = sx# a\sy# = sy# a\mass# = mass# * .000001 * SPEED a\col = (Rand(0, 255) Shl 16) Or (Rand(0, 255) Shl 8) Or Rand(0, 255) CntAtoms = CntAtoms + 1 End Function Function UpdateUniverse() gw = GraphicsWidth() gh = GraphicsHeight() LockBuffer() cx# = 0 cy# = 0 For a.Atom = Each Atom a\x# = a\x# + a\sx# * SPEED a\y# = a\y# + a\sy# * SPEED For b.Atom = Each Atom a\sx# = a\sx# - (a\x# - b\x#) * a\mass# a\sy# = a\sy# - (a\y# - b\y#) * a\mass# Next cx# = cx# + a\x# / CntAtoms cy# = cy# + a\y# / CntAtoms WritePixel a\x#, a\y#, a\col Next If CenterMasses Then For a.Atom = Each Atom a\x# = a\x# - (cx# - gw / 2) a\y# = a\y# - (cy# - gh / 2) Next EndIf UnlockBuffer() Color 50, 50, 50 Line 0, cy#, gw, cy# Line cx#, 0, cx#, gh End Function
Altough it seems to me more like the universe will neither do both (see the second example)
Feel free to post your comments and opinions here! We will collapse soon or later ;)