yeah, its a HLSL offset bumpmap shader I threw together with the 3dsmax exporter in a couple of minutes lastnight before I went to bed. I'll set it to CG and see if the HLSL code still works.
Sometimes HLSL shaders just work as CG shaders when you set a couple of parameters, didn't work in this case unfortunately.
I updated the zip so there's a single EXE and you can press R to see the offset normal mapped ground in D3D mode (if your GPU supports PS2.0
Shaders are a bit of a pain since all the tools support HLSL and D3D only.
Sometimes HLSL shaders just work as CG shaders when you set a couple of parameters, didn't work in this case unfortunately.
I updated the zip so there's a single EXE and you can press R to see the offset normal mapped ground in D3D mode (if your GPU supports PS2.0
Shaders are a bit of a pain since all the tools support HLSL and D3D only.