Flow Ogre Wrapper compatibility test

Miscellaneous Forums/General Discussion/Flow Ogre Wrapper compatibility test

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

yeah, its a HLSL offset bumpmap shader I threw together with the 3dsmax exporter in a couple of minutes lastnight before I went to bed. I'll set it to CG and see if the HLSL code still works.

Sometimes HLSL shaders just work as CG shaders when you set a couple of parameters, didn't work in this case unfortunately.

I updated the zip so there's a single EXE and you can press R to see the offset normal mapped ground in D3D mode (if your GPU supports PS2.0

Shaders are a bit of a pain since all the tools support HLSL and D3D only.