sure
but I just realized that this is in the totally wrong board, could someone move it to b3d?
y = terrainy( terrain, entityx(player), entityz(player)) tformpoint 0,0,steplength, player, 0 dy = terrainy( terrain, entityx(player)+tformedx(), entityz(player)+tformedz() ) ; height after the next step if abs(y-dy) > maxStepHeight ; do not allow the step endif
but I just realized that this is in the totally wrong board, could someone move it to b3d?