Outlining meshes

Blitz3D Forums/Blitz3D Programming/Outlining meshes

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-Scale it up 0.1 (the more your scale the thicker the blackness).

Actually, to create a consistent outline, you need to scale each vertex of your duplicated mesh outward by a set amount rather than scaling the mesh itself. But even using this method, you'll get a very "dirty" looking outline that will appear thicker the closer the model gets to the camera.

I don't think that anyone has come up with a pretty method of outlining meshes in Blitz3d yet.