Flow is more than just a wrapper, as well as Ogre, there's Newton Game Dynamics, CEGUI (skinnable, scriptable GUI with decent editors) plus you can use MaxGUI for native OS UI.
All chosen for being mature, cross platform and wrapped for direct control via blitzmam.
Plus theres FlowED OSM (Ofusion)scene editor for making things a lot easier without forcing you to use 3ds Max. The editor is integrated into the game demo and will let you load both meshes and scene files and save out again.
Quick glance at the C++ source and there are now just over 1700 functions wrapped across the various libs thus far.
All chosen for being mature, cross platform and wrapped for direct control via blitzmam.
Plus theres FlowED OSM (Ofusion)scene editor for making things a lot easier without forcing you to use 3ds Max. The editor is integrated into the game demo and will let you load both meshes and scene files and save out again.
Quick glance at the C++ source and there are now just over 1700 functions wrapped across the various libs thus far.