I'm not sure how `keeping it real` relates to indie games, unless you're referring to the independent streak of freedom and creativity?
You gotta ask yourself what really sums up independent game development.
Freedom? Creativity? The little guy? Rebellion? Sticking it to the man?
You gotta ask yourself what really sums up independent game development.
Freedom? Creativity? The little guy? Rebellion? Sticking it to the man?