Flow Ogre Wrapper compatibility test

Miscellaneous Forums/General Discussion/Flow Ogre Wrapper compatibility test

Ok, the widescreen is pretty easy really, theres one method of Tcamera I believe that just sets the aspect ratio.

I have no reason why it should fail to work in your native resolution. That is a bit odd. Anyone else having this issue?

SLedge, could you go into the Conf folder and look at the bottom of Log.txt? any error there? (there are usually tons of warnings, but there should be an actual exception at the bottom.)

In other news:

http://www.blitzbasic.com/Community/posts.php?topic=76350

There's no problem with OpenGL in max, but there has been a problem in the past where Ogre has not played friendly with the OpenGL context created by Max. This is the issue that was fixed. We can enter a fullscreen OpenGL window but it does not receive events, for this reason we are not going to update the demo with my fix just yet.

It turns out that Ogre is getting an invalid handle from GetActiveWindow() - which works in all circumstances bar openGL fullscreen, for some reason. We'll see what that thread turns up or if we need to do something our side to repair this. (like routing events to Ogres window- been on the cards for a while.)