What's your monitors native resolution?
1280*800@32-bit We have not coded anything to fit the aspect ratio- that would be up to the coder to support "widescreen". The functions to do so are included.
Sounds good. I only mention it as it's automatic under B3D and MiniB3D (and probably a few others). OpenGL...is currently using a Max generated window...which...was supposed to be fixed
I've had no problems with fullscreen OpenGL under the regular GLMax2DDriver, MiniB3D or Irrlicht. I just gave GLGraphicsDriver() a whirl too and it drops into fullscreen fine. EDIT: Oh I see you've found the problem in the interim! Thanks for your response. We'll look into it right away.
It's a cool project -- just post if you need more info or code testing and I'll try to make time.