What's your monitors native resolution?
We have not coded anything to fit the aspect ratio- that would be up to the coder to support "widescreen". The functions to do so are included.
OpenGL isnt doing fullscreen? OK, something to look at. It is currently using a Max generated window (and using its OpenGL context-) which has been known to cause problems in the past. This was supposed to be fixed though.
Thanks for your response. We'll look into it right away.
[edit] OpenGL problem found, will provide Evak with an updated version ASAP.
[edit 2] Looks like its clashing with the Max generated OpenGL context, then creating its own window instead of sharing a Max window. This will require some time to fix. For now, OpenGL fullscreen will be ignored by the demo.
We have not coded anything to fit the aspect ratio- that would be up to the coder to support "widescreen". The functions to do so are included.
OpenGL isnt doing fullscreen? OK, something to look at. It is currently using a Max generated window (and using its OpenGL context-) which has been known to cause problems in the past. This was supposed to be fixed though.
Thanks for your response. We'll look into it right away.
[edit] OpenGL problem found, will provide Evak with an updated version ASAP.
[edit 2] Looks like its clashing with the Max generated OpenGL context, then creating its own window instead of sharing a Max window. This will require some time to fix. For now, OpenGL fullscreen will be ignored by the demo.