Flow Ogre Wrapper compatibility test

Miscellaneous Forums/General Discussion/Flow Ogre Wrapper compatibility test

What's your monitors native resolution?

We have not coded anything to fit the aspect ratio- that would be up to the coder to support "widescreen". The functions to do so are included.

OpenGL isnt doing fullscreen? OK, something to look at. It is currently using a Max generated window (and using its OpenGL context-) which has been known to cause problems in the past. This was supposed to be fixed though.

Thanks for your response. We'll look into it right away.

[edit] OpenGL problem found, will provide Evak with an updated version ASAP.

[edit 2] Looks like its clashing with the Max generated OpenGL context, then creating its own window instead of sharing a Max window. This will require some time to fix. For now, OpenGL fullscreen will be ignored by the demo.