Excelent Qt3 post

Miscellaneous Forums/General Discussion/Excelent Qt3 post

Crashing is definitely part of sucking. Anyway, if you're making a PC game, you're pretty much required to accept that piracy will happen, no matter how many hours and dollars you sink into stopping it. So the best thing to do is make it good enough that enough honest people are willing to pay for it.

I don't see why PC developers should feel they're in some special kind of world where they can expect zero risk. Any kind of producer of product risks losing out, whether you're a farmer facing the drought or crop failure or a music producer gambling on the re-emergence of Polka as a popular genre.

You examine the risk and decide whether it's worth it, and if it's not, you go do something else. Then again, if you're really smart you'll just find a new business model that works.