Alphamaps that show the specific area of different textures of the ground texture
Detailmap
then blend them together by stacking them in slot x and x+1 and texturealpha blend and let your detail texture be repeated
-> 3 different detail textures
if you had a multisurface mesh terrain it would be simpler, you could just put it there as second texture
Detailmap
then blend them together by stacking them in slot x and x+1 and texturealpha blend and let your detail texture be repeated
-> 3 different detail textures
if you had a multisurface mesh terrain it would be simpler, you could just put it there as second texture