MoleBox and OpenAL

Miscellaneous Forums/General Discussion/MoleBox and OpenAL

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi All,

I have just downloaded the demo of MoleBox Pro and packed my game up using it, including OpenAL32.dll and wrap_oal.dll.

I am using GA's framework and when I change the sound driver to OpenAL Generic Software, the game does not start up - all it does is grind the hard disk and uses some processing cpu cycles, I have to kill it via the task manager.

If I set it to use FreeAudio it works great...

Any ideas?

Cheers