Remz:
Realtime raytracing is possible, and I saw demos years and years ago which did it at low resolution. But those were with simple environments. Obviously the more detailed the environment the more costly it will be to raytrace, and I don't know what the state of the art in that area is right now.
Realtime raytracing is possible, and I saw demos years and years ago which did it at low resolution. But those were with simple environments. Obviously the more detailed the environment the more costly it will be to raytrace, and I don't know what the state of the art in that area is right now.