BlitzMax & Blitz3D

BlitzMax Forums/BlitzMax Beginners Area/BlitzMax & Blitz3D

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Yeah, +
1. Cross platform
2. Compile C direclty with MINGW installed
3. 2D in 3D from the getgo -> stuff like realtime sprite rotation, scaling and colour effects.
4. Has OpenGL as well as DX drivers.
5. Has a superior compiler, so most code should be faster.

The only disadvantages of Max I can think of:
1. Garbage collector frustrates efforts interfacing to some dlls.
2. No hardware image buffers.

Overall Max is far the superior language, especially if you're only interested in 2D.