Yeah, +
1. Cross platform
2. Compile C direclty with MINGW installed
3. 2D in 3D from the getgo -> stuff like realtime sprite rotation, scaling and colour effects.
4. Has OpenGL as well as DX drivers.
5. Has a superior compiler, so most code should be faster.
The only disadvantages of Max I can think of:
1. Garbage collector frustrates efforts interfacing to some dlls.
2. No hardware image buffers.
Overall Max is far the superior language, especially if you're only interested in 2D.
1. Cross platform
2. Compile C direclty with MINGW installed
3. 2D in 3D from the getgo -> stuff like realtime sprite rotation, scaling and colour effects.
4. Has OpenGL as well as DX drivers.
5. Has a superior compiler, so most code should be faster.
The only disadvantages of Max I can think of:
1. Garbage collector frustrates efforts interfacing to some dlls.
2. No hardware image buffers.
Overall Max is far the superior language, especially if you're only interested in 2D.