Raycaster Competition

BlitzMax Forums/BlitzMax Programming/Raycaster Competition

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I already have a working raycaster test in Blitzmax so I would surely participate depending on the competition goal.

sSwift:
Nowadays, computers are fast enough that you don't have to reprent the level with a grid or a 2D map of line segments. You can use polygons. And you can cast one ray per pixel on the screen.

This would actually be 'Ray tracing' no? Although this would be an interesting idea for the competition. I am very unsure about the performance of a realtime raytracer even on today's machine. Intriguing..