BriskVM 2 released

Miscellaneous Forums/Blitz Showcase/BriskVM 2 released

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Also in my opinion it is best here to take advantage of the OOP support: rather than creating one script per "entity", write a new type per kind of entity. It's more manageable, and even more resource friendly. But it's just an advice, you may integrate scripts as you see fit.

Brisk HAVE OOP??? and here i am tryin to fake oop scripts....
Hmm, tell me more about this idea...cus the way I am doing now, as you said, each "npc/event" have its own script file. when user "approach/activite" it, the script will run and auto flush itself afterwards for memory purpose. How will OOP help? I am just tryin to grasp the idea, kinda interesting....and interested if its more manageable

Also, we often include some third party dll (fastlibs, winblitz3d etc). can your script handle it? I tried testing out some examples from fastlibs and it seems to crash. Maybe I am doing something wrong (most likely i am lol)

The blitz3d's famous "INCLUDE" command LOL. Can your script include other script and stuff? Because scripts can get big.....very fast.

Finally, the script editor. How customize can I get with it? Also, does it support unicode? Because the editor will be available to end user. By unicode, the engine will handle displaying stuff, its just the editor need to allow users to input unicode. So its just need to "show" the unicode and nothing else.


Sorry for so many questions, Its just I well into my new engine, and if I want to switch script engine it has to be now before its too intergrated. So got to see if it can do what I want it to do before purchase lol