this seems really cool. I havent tried this to the fullest extend but I remember coming across a few problems in script languages, wondering if they exist or not in Brisk. Better to ask then endlessly testing it out LOL
1. Is there a line limit per script? Like a max set of instructions?
2. I remember in the previous script engine i was using. Massive condition, loop statements, for loops etc will be very slow and sometimes crashes. Is there such a problem? like for ex.
<presudo code>
for i = 1 to 1000
if i = 500
for loop 1 to 3000
select value:
case 1
do
loop
case 2
end
nxt
endif
next
etc.
3. How many script can be run simulatiously? or is there a limit? lol
4. I think you can tell of what I plan to do with scripts. RPG builder with NPC, events, auto events etc. I presume it safe to say user can wrote scripts for their own events, npc for my engine? Any licensing issue about this part?
5. As for as I understand of the license, if I am an indi developer (one/two man team LOL), the independent lience is rite for me rite? commerical license is for those who have their stuff published or seomthing and sold thru publisher?
now.....back to tryin out ur demo ^^
Nack
1. Is there a line limit per script? Like a max set of instructions?
2. I remember in the previous script engine i was using. Massive condition, loop statements, for loops etc will be very slow and sometimes crashes. Is there such a problem? like for ex.
<presudo code>
for i = 1 to 1000
if i = 500
for loop 1 to 3000
select value:
case 1
do
loop
case 2
end
nxt
endif
next
etc.
3. How many script can be run simulatiously? or is there a limit? lol
4. I think you can tell of what I plan to do with scripts. RPG builder with NPC, events, auto events etc. I presume it safe to say user can wrote scripts for their own events, npc for my engine? Any licensing issue about this part?
5. As for as I understand of the license, if I am an indi developer (one/two man team LOL), the independent lience is rite for me rite? commerical license is for those who have their stuff published or seomthing and sold thru publisher?
now.....back to tryin out ur demo ^^
Nack