bullet mode help

Blitz3D Forums/Blitz3D Programming/bullet mode help

When I've dealt with deleting types in the past and freeing entities and such, I've never had any luck unless i do it this way:

1) for whatever type you need to kill off, such as bullet, add a field called 'die'.

2) in your main loops, if an instance of that type is ready to be killed off, set it's 'die' field to true (b\die = true)

3) finally, at the very end of your main loop in a separate for / each loop, check to see if any of your instances "b\die = true" and if so, free their entities and delete them then... just be sure to free the entities first, then delete the type.


here's some pseudo code:


Type bullet
field entity
field die
end type


while not keyhit(1)

;main update loop

for b.bullet = each bullet
      ;move it, shoot it, etc.
next


for b.bullet = each bullet
     if b\die = true
          freeentity(b\entity)
          delete b
     endif

next

wend




Anyway, give that a shot and see if it helps. Not sure why it never seems to work the other way, but that's usually how i end up having to use it.

cheers,
roland