XNA is based on something called a content pipeline, and handles sprites using a SpriteBatch object, so, to load images, you do this:-
Then to draw it, you do this:-
I have a few little examples here:-
http://www.syntaxbomb.com/forums/forumdisplay.php?f=83
//Load the image cursor = content.Load<Texture2D>("cursor"); //Create a new sprite batch for drawing spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
Then to draw it, you do this:-
spriteBatch.Begin(SpriteBlendMode.AlphaBlend); spriteBatch.Draw(cursor, cursorPosition, Color.White); spriteBatch.End();
I have a few little examples here:-
http://www.syntaxbomb.com/forums/forumdisplay.php?f=83