saving image

Blitz3D Forums/Blitz3D Programming/saving image

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You appear to be creating an image which is 0 pixels wide and 0 pixels tall, as GraphicsHeight and GraphicsWidth are undefined. If you meant to use the inbuilt functions, you have to use parentheses to get return values.

EG, this:

Global width=GraphicsWidth:height=GraphicsHeight


needs to be this :

Global width=GraphicsWidth():height=GraphicsHeight()