I don't gain any performance when i take the buffers out. Must be something that's happening in the backround upon calling copyrect/render to texture.
You sound like you have a bad driver version? Mind you, they did say use the 256 flag with caution. I remember Lee Page's Tattoo had problems with the 256 flag, and he was using writepixelfast on his texture.
You sound like you have a bad driver version? Mind you, they did say use the 256 flag with caution. I remember Lee Page's Tattoo had problems with the 256 flag, and he was using writepixelfast on his texture.