I've got a big tome here called "Essential Mathematics for Games & Interactive Applications - A programmer's guide"
ISBN: 1-55860-863-X
It's got all the math you'll ever need for 2D or 3D in one book, but it won't hold your hand as much. It's got illustrations and ample explainations.
ISBN: 1-55860-863-X
It's got all the math you'll ever need for 2D or 3D in one book, but it won't hold your hand as much. It's got illustrations and ample explainations.