But this happens with both a copyrect and the render to rexture code which should be doing no transfers to system ram.
And one would think that doing a renderworld 50 times would trigger this slowdown 50 times.
But hey, Ross, try rotating that cube a bit inside that loop to prove whether it's reusing the same backbuffer that's already in system ram over and over. I really doubt it is though.
And one would think that doing a renderworld 50 times would trigger this slowdown 50 times.
But hey, Ross, try rotating that cube a bit inside that loop to prove whether it's reusing the same backbuffer that's already in system ram over and over. I really doubt it is though.