Hey Mark!

Blitz3D Forums/Blitz3D Programming/Hey Mark!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

But this happens with both a copyrect and the render to rexture code which should be doing no transfers to system ram.

And one would think that doing a renderworld 50 times would trigger this slowdown 50 times.

But hey, Ross, try rotating that cube a bit inside that loop to prove whether it's reusing the same backbuffer that's already in system ram over and over. I really doubt it is though.