Side-scrolling beat 'em up

BlitzMax Forums/BlitzMax Beginners Area/Side-scrolling beat 'em up

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When using 2D functions only, what would be the best way to do an engine similar to Golden Axe: viewed from the side and up a bit?

Specifically:
Drawing objects further down the screen to overlap higher-up ones, creating the illusion of depth.

The only way I can think of is to have all objects in the list sorted by the y-coordinate of their 'footprint', and draw them in order.