Thanks sswift. I'll give that a shot too. I'm currently using vertex lighting for my character. SInce it's only the character that needs lit, i'm managing the hardware lights and moving them to where they are closest, and hiding them if they are not see-able from the players perspective.
Thanks for the suggestion though. I might still use the cubemaps, just for shadowing though only.
Thanks for the suggestion though. I might still use the cubemaps, just for shadowing though only.