Cubemap to light a character

Miscellaneous Forums/General Discussion/Cubemap to light a character

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well, if you generate a tangent based normal map, texture your entity, and make all your lights blue, it produces a decent enough effect. The edges aren't correct, but it might pass for me...

Try it out. Arrow keys move the camera around the sphere. I don't really notice much difference using the cubemap colour normals too much.

http://www.rosscrooks.pwp.blueyonder.co.uk/kid-08.zip