Memory Access Violation

Blitz3D Forums/Blitz3D Programming/Memory Access Violation

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Well then you are lucky or had the correct drivers.
We have had more than 1 report on the german boards that using 150 - 160 drivers on the 8000 series + loading a texture with 2 + 256 / 4+256 means straight death for the texture for example.

The power of two square might be "solved" again but different driver versions definitely suffered that problem and as it isn't following the DX7 specs its your problem if a user runs into it because your "coolness" ignores the API specification of the API you use.

Would be as if you use Max2D with nonsquare textures ... good luck and lots of fun, you break OGL 1.2 as well.