the simplest way with lightmaps is entitycolor and vertically picking the lightmap below the character.
Getting the color can be done by using Fredborgs PickedU / PickedV to get the UV coords
Cubemaps potentially could work but would be quite some performance you will have to waste to get it. So you hopefully only have <5 objects that are meant to be done like that.
Getting the color can be done by using Fredborgs PickedU / PickedV to get the UV coords
Cubemaps potentially could work but would be quite some performance you will have to waste to get it. So you hopefully only have <5 objects that are meant to be done like that.