Cubemap to light a character

Miscellaneous Forums/General Discussion/Cubemap to light a character

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the simplest way with lightmaps is entitycolor and vertically picking the lightmap below the character.
Getting the color can be done by using Fredborgs PickedU / PickedV to get the UV coords

Cubemaps potentially could work but would be quite some performance you will have to waste to get it. So you hopefully only have <5 objects that are meant to be done like that.