Draw3D (by hectic)

Blitz3D Forums/Blitz3D Programming/Draw3D (by hectic)

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Hey Guys,

quick question... Are there some limits to how many images draw3d can load/grab at once? In my project I seemed to reach a state in which adding another image to my code would produce a MAV in draw3d's drawimage3d command. If i took out another image that one would work fine. I really don't have that many images in use -- maybe around 50-100...

I don't think the problem is video memory, as I have plenty of that. The MAV is happening on the "addvertex" command of the drawimage3d function.

thanks for your help! I LOVE Draw3d!
roland