Michael Abrash is a famous programmer who used to write articles for Doctor Dobbs Journal, and has written books on optimization, particularly in the area of computer graphics.
I don't know what he's done lately, but when 3D engines were all software based and people were still coding perspective texturemapping using affine approximation and hand coded assembly, he was maybe slightly less well known than Carmack.
Oh, and that's the name Puki has listed in his profile with an AOL email address.
I don't know what he's done lately, but when 3D engines were all software based and people were still coding perspective texturemapping using affine approximation and hand coded assembly, he was maybe slightly less well known than Carmack.
Oh, and that's the name Puki has listed in his profile with an AOL email address.