I'm also considering a BMax book on 2D game design. From simple stuff to more complex goodies using my engine, that might be the only way I'll ever document the !#@#$% thing! :) lol...
I would guess 2k commercial users, and probably a few k more unlicensed users evaluating the language, etc.
I would guess 2k commercial users, and probably a few k more unlicensed users evaluating the language, etc.