Wait a minute.
What is Blitz3D's floating point accuracy? Can it handle calculations with 16 decimal places? Blitz3D will surely round the answer - but does it calculate with 16 decimal place accuracy in the first place?
I don't see how you can assign any floating point precision.
Do you have to write your own function to retain the floating point accuracy? I don't particuarly want to have to faff about like a frog in custard.
What is Blitz3D's floating point accuracy? Can it handle calculations with 16 decimal places? Blitz3D will surely round the answer - but does it calculate with 16 decimal place accuracy in the first place?
I don't see how you can assign any floating point precision.
Do you have to write your own function to retain the floating point accuracy? I don't particuarly want to have to faff about like a frog in custard.