Warp speed is weird

Miscellaneous Forums/General Discussion/Warp speed is weird

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Wait a minute.

What is Blitz3D's floating point accuracy? Can it handle calculations with 16 decimal places? Blitz3D will surely round the answer - but does it calculate with 16 decimal place accuracy in the first place?

I don't see how you can assign any floating point precision.

Do you have to write your own function to retain the floating point accuracy? I don't particuarly want to have to faff about like a frog in custard.