were using Newton too in Flow at the moment. We havent adopted Newton 2 Beta yet because the ogre implementation is also in beta and were trying to keep away from unfinished code.
Were really impressed with newton so far, although we are currently having problem seperating our timing between physics/logic and rendering in ogre. Newton tree collisions seem fast in the current version, and I hear that was one of the areas that was optimized in Newton 2.0
Were really impressed with newton so far, although we are currently having problem seperating our timing between physics/logic and rendering in ogre. Newton tree collisions seem fast in the current version, and I hear that was one of the areas that was optimized in Newton 2.0