Get Angle ?

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ok, that works great on my terrain, allowing me to determine at what angles my actor can/cannot go up.

But, a new problems arose..I am using "EntityPickMode enemy,1" for my badguys so when they get into my crosshair it changes the crosshair color.
"pictentity=CameraPick(camera,MouseX(),MouseY())

If PickedEntity()=enemy1 ShowEntity target122"

Well now that my terrain is pickable, it wont let the pickmode for my badguys function. It acts like it's being overran by something and is ignored.