ok, that works great on my terrain, allowing me to determine at what angles my actor can/cannot go up.
But, a new problems arose..I am using "EntityPickMode enemy,1" for my badguys so when they get into my crosshair it changes the crosshair color.
"pictentity=CameraPick(camera,MouseX(),MouseY())
If PickedEntity()=enemy1 ShowEntity target122"
Well now that my terrain is pickable, it wont let the pickmode for my badguys function. It acts like it's being overran by something and is ignored.
But, a new problems arose..I am using "EntityPickMode enemy,1" for my badguys so when they get into my crosshair it changes the crosshair color.
"pictentity=CameraPick(camera,MouseX(),MouseY())
If PickedEntity()=enemy1 ShowEntity target122"
Well now that my terrain is pickable, it wont let the pickmode for my badguys function. It acts like it's being overran by something and is ignored.