Walking through walls collision problem

Blitz3D Forums/Blitz3D Programming/Walking through walls collision problem

Wait, scratch that, I've just been playing around with it for awhile and it's still a problem when the response is set to stop. Stevie, it's just one single mesh, so it doesn't have to do with children not being set to collide. Also, I tried your suggestion about using the collision normals, which seems to work when I do it like this (multiplying by player speed instead of 0.01):

for c = 1 to countcollisions( player )
translateentity player, collisionnx( player, c ) * playerspeed, collisionny( player,c ) * playerspeed, collisionnz( player, c ) * playerspeed
next

The only problem is that this results in a bounce back effect every time the player hits the wall. Also, I tried experimenting with different numbers but anything less than the players speed resulted in the player being able to go through the wall. I don't understand why this would be happening in the first place. Isn't Blitz supposed to handle the collisions?