Kaleido visual effect thing

Miscellaneous Forums/Blitz Showcase/Kaleido visual effect thing

@ImaginaryHuman - At the core there's a single 256x256 (optimum size for performance) texture being manipulated at pixel level with a simple cellular automata type algorithm. This texture also has 'blobs' following a spline path being drawn on it as well as some palette rotation thrown in for good measure.

The texture is then rendered in a variety of configurations using drawimage with some scaling,rotation, alpha/shade & light blending etc.. (only 2D used currently). I also render some static generated gradient textures over the top along with some simple particle effects.

There are quite a few parameters for each layer and the combination of layers provides the overall image complexity.


@MGE Sorry to hear that. What spec machine are you on? Mac or PC intel?