Grabbing Sprites from an Image sheet

BlitzMax Forums/BlitzMax Beginners Area/Grabbing Sprites from an Image sheet

Hi GfK,

Thanks.

I checked the LoadAnimImage command and the syntax is ("path$",width,height,start,count). I see how this would work for one anim strip, say a 6 frame strip of 32x32 squares (32,32,0,5) 192x32.

But say I have 3 of the above strips, each 192x32 on one image sheet 192x96, and I want to grab all 3 as seperate sprite strips? Is there a way to offset the starting x,y coordinates?

Scot