for the flags:
you have 3 options when using flags really. The example you gave is '16 + 1' which is the first way. This basically does a calculation and gives the result '17' being 16+1=17.
This means 'disable backface culling' + 'full-bright'
To get this same effect your 3 ways of doing it are:
These all use the number '17' which is then what Blitz uses to work out the mixture of effects you want.
you have 3 options when using flags really. The example you gave is '16 + 1' which is the first way. This basically does a calculation and gives the result '17' being 16+1=17.
This means 'disable backface culling' + 'full-bright'
To get this same effect your 3 ways of doing it are:
EntityFX mesh,17 EntityFX mesh,1+16 ;or predefining all the effects as readable variables. Const FX_FullBright% = 1 Const FX_DisableBackface% = 16 EntityFX mesh, FX_DisableBackface + FX_FullBright
These all use the number '17' which is then what Blitz uses to work out the mixture of effects you want.