Normalmap missing should be of little importance.
But what you should consider is a vertical linepick at the characters position. then use fredborgs PickedU / PickedV and get the lightmap color at that position and color the entity accordingly.
that will make all moving objects fitting several times better in the environment.
But what you should consider is a vertical linepick at the characters position. then use fredborgs PickedU / PickedV and get the lightmap color at that position and color the entity accordingly.
that will make all moving objects fitting several times better in the environment.