For thisbullet = Each bullettype ;iterate through all of the bullets If CountCollisions(thisbullet\entityhandle) > 0 Then ;check if bullet collided with something enemyhit = EntityCollided(thisbullet\entityhandle, 3) ;note which enemy (entity type 3) bullet collided with (if any) If enemyhit > 0 Then KillBadGuy(enemyhit) PlaySound(explosion) PlaySound(torpedoimpact) particleemitter5=CreateEmitter_explosion() ShowEntity particleemitter5 PositionEntity particleemitter5,0,0,0 FreeEntity thisbullet\entityhandle ;delete the bullet mesh Delete thisbullet ;delete the bullet EndIf Endif
If/then statement problem
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