Okay, I used my idea and used "HideEntity" and "ShowEntity" for when it wants.
However, the explosion happens at 0,0,0, which, is what I have as the position.
Should I use variables to create the particle where the bullet hits? If yes, how so? Are there any other ways?
However, the explosion happens at 0,0,0, which, is what I have as the position.
Should I use variables to create the particle where the bullet hits? If yes, how so? Are there any other ways?