MeshTerrainY

Blitz3D Forums/Blitz3D Programming/MeshTerrainY

Thanks for the replies Stevie and Ross. I think Stevie's method of finding the height on a quad will probably work well for my situation. Ross, you're right about having to handle my own collisions in this case. I've come across a whole bunch of buggy wierd things like my player just walking right through the terrain or not being able to walk down a smooth gentle slope. I guess I'll have to check the steepness of the triangles manually then.

Thanks all.